Friday, May 8, 2009

"Sly Cooper 4" hinted in "inFAMOUS"!!

I was looking at the Sucker Punch forums for "inFAMOUS", & I noticed that someone posted a link to two screen shots from "inFAMOUS", depicting a "now playing" sign on a movie theater in the game. If you look at the titles on there, you'll notice.... "SLY COOPER 4"!!

It's great to see that they might be making "SLY 4" after "inFAMOUS", even though I think that they should make a few more original games after "inFAMOUS" before "SLY 4". But still, it's great to see that they may be returning to the Sly Cooper franchise sooner than we all thought.

This is "The G-MAN" signing out!

Friday, April 17, 2009

"inFAMOUS" gets a new release date!

You probably know about this, but I decided to mention this on My blog, because I have nothing else to do.

Apparently, "inFAMOUS" has gotten a new release date. But instead of being delayed, it's being pushed up! It was originally going to be released some time in mid-to-late June, but now it's going to be released on May 26th. This might be because of "Prototype" (or how I like to call it, "Crapotype"!). This is good, because normally, when two products that are very similar come out around the same time (not exactly the same time), the main stream media will green light which ever one comes out first. Most of the time, I find that very unfortunate, but in this case, I'm glad "Crapotype" is (probably) going to be rejected by the main stream media.

IN CLOSING: It's rare when a video game actually gets pushed up instead of being pushed back. That's about it.

This is "The G-MAN" signing out!

Thursday, April 9, 2009

Pre-order "inFAMOUS"!

I just found out that if You go to Game Stop, You can pre-order
"inFAMOUS". Why pre-order when You can just wait? Because if You pre-order it, You'll get an exclusive super power, shock blades (I doubt they're called that, but I didn't catch the name). Remember, if You pre-order, You'll get an exclusive power.

This is "The G-MAN" signing out!

Tuesday, March 31, 2009

Top 10 reasons to buy "inFAMOUS"

Recently, I saw a video called "Top 10 reasons to buy PROTOTYPE". It was a bland video, & it felt like some 12-year-old from You tube made it.
But anyway, I decided: "I wanna make Top 10 reasons to buy inFAMOUS". Unfortunately, My iMovie doesn't work, so I had to do the list in text. Sorry about that. But, still, let Me show You The Top Ten Reasons To Buy "inFAMOUS"!

10: LIGHTNING!!

Enough said. People keep telling Me: "Lightning is boring". I mean, come on! Look at those screen shots! And if You tell Me that those look boring, You're either lying, stupid, or a stock up X-BOX 360 fan boy (maybe all three)!

9: Post Apocalyptic Setting

This is, with no doubt, a serious step-up for Sucker Punch. From what I've seen, it's very likely going to be rated "M 17+".

8: Urban Exploration

If You've done some research into the story (unlike COUNTLESS 360 fan boys!!!!), You should know that the main character (Cole McGrath) is an urban explorer in his spare time. So, this means he's extremely agile.

7: Climbing

Much like "The Sly Cooper" series, this game seems to have a strong emphasis on climbing. The climbing actually looks fun. That's how I like My super hero games. I love jumping rooftop-to-rooftop!

6: Epic Scale

The more they show off this game, the more it looks aw inspiring! It just looks massive!

5: Go Good... or Evil... or a Little bit of Both

From what I've seen, this actually looks like the first game ever to make the transition from good (or evil) convincing.

4: Compelling Story

It's interesting having the main character being the cause of the madness in the game, & then leaving it up to the player clean it all up. Thankfully, Sucker Punch is keeping it quiet, & leaving more mystery in the game.

3: Larger than life villains

(Sorry for not getting screen shots of the real main villains) Thankfully, the villains I've seen seem pretty memorable & iconic. Which is good, because that's what Sucker Punch wants.

2: Karma

Though I don't believe in karma, I think it's interesting how Sucker Punch is handling the "karma system" as they call it. It's cool how if You're a super hero, the city will help You out, & if You're a super villain, the whole city will gang up & attack You.

1: It makes You feel like a super hero!

It very interesting how the powers evolve, how You can't touch water (or You'll die), how going into a blacked out area will leave You powerless. It just looks awesome!

OVER ALL: I think "inFAMOUS" is going to be one of the greatest super hero games ever made. If not, THE greatest super hero game ever made!

This is "The G-MAN" signing out!

Tuesday, March 24, 2009

"inFAMOUS" Updates

NO! I'm NOT talking about "Prototype" today! I'm talking about some recent updates on "inFAMOUS"!

Recently, IGN has posted up some awesome new screen shots of "Evil Cole" from "inFAMOUS".





Obviously, this is when he chooses the evil route in the game.

Also, Sucker Punch Productions have recently created a Twitter account. Here's the link.

Lastly, here's some great new videos from IGN.


IN CLOSING: The game looked Amazing ("amazing" with a capital "A"!) when it was first announced back in 2007, but with every new video (& screen shot), it just looks AMAZING ("amazing" in all caps!!!) !!!! A lot of people seem to be complaining about how in the "karma moments" trailer, they don't like it when Cole stops & points out a possible strategy. Although, I don't think the game will do that all the time I think it'll only do that in tutorial missions. I can't wait! All I need now is a PS3.

This is "The G-MAN" signing out!

Tuesday, March 10, 2009

"inFAMOUS vs Pototype" Mail Bag








Okay, when I wrote the "inFAMOUS is NOT a Prototype rip-off" article, I knew there would be some controversy. I saw it coming several continents away. I mean, even if I defended "Prototype" there would be a flame war. But seriously, I never thought I would witness such stupidity in My life! If You haven't read the article, read that first, then read this, because I make a couple of references to stuff I said. I don't want to show You all of the e-mails, but I'll just show the STUPIDEST ones. Don't expect seeing names here, because ALL the e-mails I got were from anonymous users (cowards! Face Me like REAL men & leave Your user names next time!).

Here's the first e-mail I got:

"Bias towards the PS3 much? I used to like "G-Man's Reviews", but because You like Sony games & not Microsoft, I'm not reading You're stuff any more! I thought G-MAN gave honest reviews!"
-Anonymous User

My response: Hey, moron! I happen to like a few games for the 360! The only reason I hate it is because of 360 boys (like the idiots who have been sending Me e-mail) keep bashing on something that ISN'T for the X-BOX 360! It's just childish! Get over it! And also, it's really stupid to stop reading a critic's blog just because the critic said something that You disagree with!

Here's the ONLY comment I got on the article.

"Dude, You're a douche bag. Why does everything have to be a copy cat? Go f*** Your self, You stock up PS3 fan boy!"

-Anonymous user

My response: Dude, You're an obnoxious -X Box 360- fan boy- douche bag! That comment shows that You didn't read the article all the way through! I said "IF either one of these games is a rip off". "IF" implies that there's a possibility that "Prototype" MIGHT be a rip off, but it still implies the possibility that it's not! Also, if i were a fan boy, I would NEVER admit to liking an X Box 360 game, "Crackdown". I also used "HALO" as a good example for the "less is more" factor of "inFAMOUS". I thought that would make X Box 360 fan boys happy to hear Me talking, in a good way, about an X Box game, but apparently that wasn't the case here. It's also VERY hypocritical to say "Why does everything have to be a copy cat?", implying that You're against saying that some thing's a copy cat, but Your attitude suggests that You think "inFAMOUS" is a rip off! This is why I recently made it a rule that You have to be a member of the blog to comment, because I HATE it when anonymous users leave stupid comments. I would have kept that comment on the article, but it's uncensored, & I don't like the use of "R-rated" language on My blogs.

Next e-mail.

"Why are talking about these games? I mean, there's a war in the middle east, the stock market is going down the toilet, & You're talking about why one super hero game is better than the other. I'm looking forward to "inFAMOUS" & all, but come on, neither games come out until June! Live in the present already!"

-Anonymous User

My Response: Okay, it's great to hear that You're supporting the superior product, but what was the point in that "there's a war, the stock market's terrible, live in the present" bull crap?!? Why should I talk about that on a Sly Cooper fan blog? Also, that thing You said about neither games are coming out until June, so I need to "live in the present" is stupid! It's one thing to say "live in the present" to someone who's always talking about the past, but it's idiotic to say that to someone when they're looking forward to something. You see, unlike who ever sent Me that e-mail, I'm NOT a hippie!

Yet again ANOTHER anonymous user!

"Prototype is better than s***FAMOUS! While the powers in Prototype suck, it's great because of the jumping. It makes You feel good jumping around! s***FAMOUS is gay!"

-Anonymous User

My Response: Who ever said that is obviously a teenager, because only 15 year olds use "gay" as an insult! Also, saying that the game's powers suck shows that even the fans think it sucks, because if it's a super hero game, the BEST thing about the game has to be the powers! "inFAMOUS" is looking more realistic, & looks like the first super hero game EVER to make You feel like the hero.

Okay, I'm going to save the pain & show You one last e-mail. But I'm warning You, the idiocy in this comment has a 99.99 % chance of making You laugh Your ass off.

"Dud, ur a douce bage! Ur gust a PS3 fan bowie! If its 4 PS3 it sux ignring qualoty! Im a 360 fan bowie & I dont hav a berning desir to sexally mollest Bille Gats lyk U sad in Ur artacle!"

- Anonymous user

My Response: What's a "fan bowie"?!? I know what a fan boy is, but what's a fan bowie? Is it a David Bowie fan boy? I like David Bowie & all, but I don't think I like him enough to be called a "fan", let alone a "fan bowie"! You know what, I'm going to stop criticizing the spelling on this thing, other wise I'll be talking about this for months. How come a lot of these flame comments start with: "Dude, You're a douche bag"? Can't they come up with something else? Also, this "if it's for PS3 it sucks ignoring quality" crap is ridicules. Another thing, why is X Box 360 & Wii better? Is it because they're white & the PS3 is black? Are You racist?!? Okay, I'm just joking, but PS3 is still the higher quality product. And also, sense when did I say ANYTHING about X Box 360 fan boys wanting to sexually molest Bill Gates? I did say 360 fan boys have a crush on Master chief, but I don't recall saying anything specific about Bill Gates.

IN CLOSING: This is just proof of why X Box 360 fan boys are the worse type of fan boys. I know these were all "anonymous users", but the e-mails didn't leave signatures, & I didn't want to put they're e-mail addresses, because I'm pretty sure could get arrested for that. I kind of find it strange that My "Stephen king vs Stephanie Meyer" article on main blog, "G-Man's Reviews", didn't seem to gain ANY controversy, while a seamanly smaller subject on a smaller blog did get a controversy.
So what did we all learn today? X Box 360 fan boys are stupid, retarded, engrish infesting & childish!

This is "The G-MAN" signing out!

Sunday, February 8, 2009

My thoughts on the requested "Sly Cooper" TV show ( or movie)

For the past few months I've been reading articles & petitions for a "Sly Cooper" TV show and/or movie. Here's My thoughts on the subject.

I, honestly, think it could make a great TV show. The characters, the locations & the art design offer a LOT for animation studios ( just hope 4kids doesn't get the rights). Who do I think should do the show? I think kids WB should do it. They have already done some great cartoon shows, such as "spider man", "X men" & "X men: Evolution" ( actually, I think "X men: Evolution" was the last time cartoons were ever good) . They have good writing, they adapt the source material VERY well, they get pretty good voice actors, & a have great animation.

How do I think the show should be like, though? I think the show should start with Sly's parents getting killed, the Thievius Raccoonus getting stolen, & Sly being sent to the orphanage where he meat Bentley & Murray. The show should also chronicle everything, from Sly's very first heist, to right before, the inevitable, "Sly 4". Each episode would be 45 minutes (not including commercials), and would involve the gang pulling off one big, Hollywood style, heist.

Now, what are My thoughts on the movie? I kind of have mixed feelings towards the idea. While the games have true potential to lend it's self to a movie, the chances of Hollywood destroying any possibility of it being good, only to make it just like every other bland animated film out there, is undeniable. Also, a 90-120 minute film versus a full TV show, which can create a larger character mythology, is loosing battle for the film. But at the same time, like I said, the games have true potential to lend it's self to a movie, so it could turn out well. But if they do make a movie, who do I think should direct it? MMEEEE!! Really, I'm serious. I've been keeping track of the games ( and spin-off comic books), I've been paying close attention the progress of the inevitable "Sly 4", I've become an expert on the characters, AND I've started a blog devoted to the "Sly" games. There's no doubt I could do a great screenplay adaptation!!

In closing: So, yeah, a TV show could be great, in the right hands though. Same goes for the movie, but that also must be in the right hands to translate well (by "right hands", I mean "ME"!!). Also, I would like to show You exactly HOW 4kids would ruin "Sly Cooper" if they got the series rights, thanks for the video KokoroDM!


I hope You enjoyed My article, goodbye!!

- G-MAN

"inFAMOUS" Opening Cut Scene

Tuesday, January 27, 2009

My thoughts on "SLY COOPER 4"

If you ask Me, the ending of "SLY 3" was pretty anticlimactic & was a horrid way to end such a great series. But don't worry, Sucker Punch productions have announced that they will eventually release "SLY 4".

How do I think they should handle it though? Well first, I think the environments should be larger & darker (kind of like "SLY 2"). Second, I think the way the graphics should be done is having the levels cell shaded, but the characters are not. Third, I don't think the new playable characters from "SLY 3" should return (except Penelope, because she's Bentley's girlfriend), because the third game was way to overblown with playable characters, that it overpowered the playability of Sly. Fourth, Alesia Glidwwell should play Carmelita Fox again. Fifth, the gang of villains that Sly has to fight is one large evil corporation with a complicated plot for world domination (what made "SLY 2" so interesting was the villains' evil plot). And sixth, the story should be somewhat darker. There could be emotional conflict when Carmelita finds out Sly was faking the amnesia. Maybe Sly & Carmelita will have to choose what side to be on, with the law or the with the outlaws. So yes, it will come out, but when will it come out? Only I know that, and I'll tell you when that is. While the sun hangs in the sky and the desert has sand....while the waves crash in the sea and meet the land....while there's a wind & the stars & the rainbow....until the mountains crumble into the plain! Okay, maybe I don't know when it'll come out, but I couldn't help but make a Queen reference. So yeah, that's what I think "SLY 4" should be.

But lets talk about the spin-off games. One game that would be interesting that I have an idea for is "The Adventures of Sly Cooper". This game would be everything from Sly's first heist, to what happens right before "SLY 4". How would the story go? well, first it's Sly's first heist leading up to the beginning of "SLY 1", then it's everything between "SLY 1" & "Sly 2", then everything between "SLY 2" & "SLY 3" & Sly's carrier as an interpol officer between "SLY 3" & "SLY 4". "Carmelita Fox" could also be interesting as well. She is an important part of the "Sly Cooper" universe, so it would be interesting to put more depth into the character. It would start with Carmelita's first job as a police officer, all the stuff that she did when the player wouldn't see her in trilogy, and ends with a cliff hanger for "SLY 4". They could also re-release "SLY 2" because there's a Monaco level that never made it into the game. But those are just suggestions, I'm not desperate for Sucker Punch to make the spin-offs as much as the fourth game.

Well, I hope you like My suggestions, and I hope someone from Sucker Punch is reading this and getting concepts for the fourth game. This is "the G-MAN" signing out!

Tuesday, January 20, 2009

"inFAMOUS" is NOT a "Prototype" rip off!!

I have had it with all these whiny XBOX 360 fan boys making wild claims that "inFAMOUS" is a "Prototype" copycat! The reason why I'm saying this is because after all the stuff people are saying about "inFAMOUS" & "Prototype", "Invisible Walls" (Game Trailers.com) said that "inFAMOUS" is a rip off of "Prototype" (which isn't much of surprise from Game Trailers, sense they're bias on XBOX 360). But before ANYONE starts flaming Me, read the article ALL THE WAY THROUGH, pay close attention to the argument I make, and THINK before You type, other wise You'll look like an idiot for browsing blogs just to leave obnoxious comments!
(inFAMOUS game play)
Okay, both of them do have similarities. First, they're both about a super powered character in a post apocalyptic environment & have to figure out why all of this is happening. They both have super agility (what super hero games DON'T have that?). Both games have a post cognition ability, but unless "Prototype" has several alternate endings, those are all the similarities I know of.
( Prototype game play)
How are they different? "inFAMOUS" is an electrical powered super hero, while "Prototype" has a shape shifter (if you ask Me, electrical is WAY more bad ass). "inFAMOUS" has many alternate endings, while as far as I know of "Prototype", "Prototype" doesn't. So, "inFAMOUS" is MUCH more complicated. The biggest problem I have with "Prototype" is that I've played it before, and it's called "Incredible Hulk : Ultimate Destruction"! I've watched game play footage of "Prototype" & noticed that the movement is similar to the Hulk's movements in "Incredible Hulk : Ultimate Destruction" (which isn't a surprise, sense it's made by the same people). If I want to play "Prototype", I could just play "Incredible Hulk : Ultimate Destruction".
( Prototype game play)

And finally, My proof of how "inFAMOUS" is NOT the copy cat. "inFAMOUS" was announced at E3 of 2007 (that's in either June or July) . While "Prototype", as far as My research goes, was officially announced in August of 2007. Who's the copy cat now, huh? Duh- "Prototype"!!!!!!!!

But why is "inFAMOUS" better? Well, while people say "Prototype" is superior because of being "omni-powerful", that's actually why "Prototype" is inferior. Being "omni-powerful" is not necessarily a bad thing, but it's not at all challenging, it's VERY repetitive, and it makes the game fun for a very short amount of time, then You start thinking: "Why didn't I just rent this over the weekend for $20, instead of buying this for $60?" "inFAMOUS" is better because of being more limited, because it forces You to use more strategy. Lets look at "HALO" for example, I can remember when people first heard that You could only carry two guns at the same time, people thought it would suck. But that ended up being one of the many reasons why that game was awesome, because You had to use more strategy, making the game a lot more interesting. In the end, less is more. Having more powers has less effect, because where's the challenge when You're omni-powerful? But having less powers has more effect, because the odds are higher, making it much more compelling.

Also, even if the game play sucks (which is slim), it'll still be better because of the story. You can have the WORSE game play in the world, and it'll still be awesome because of the story. Don't believe Me? Well, look at the "Final Fantasy" series has some BORING & TERRIBLE game play, but people have been playing the games for more than twenty years, just because of the story. The main character of "inFAMOUS" is more of an "every man", while the character in "Prototype" looks & acts more like some high school out cast who listens to TOO MUCH emo music. How stock is could "Prototype" get?

Also, Sucker Punch has a better critical track record than Radical. Sucker Punch has had a million times more critical acclaim, but as far as I know of, the ONLY critically acclaimed game Radical has made is "Incredible Hulk: Ultimate Destruction".

Besides, the only reason why people are picking on "inFAMOUS" is because it's not for XBOX 360. 360 fan boys are SO pathetic. If a game is a PS3 exclusive, they'll bash just because it's not for 360. People keep telling Me that that's a sign of being a fan boy ( You know, males that have a crush on Master Chief), but I call it a sign of "childish jealousy". They're sad that they wont be able to play the PS3 exclusives, because they can't play them. That just shows that PS3 games are better.

In closing: "inFAMOUS" will rock, but "Prototype" will probably suck in comparison.
(inFAMOUS game play)
This is "The G-MAN" signing out!!

- G-MAN

Saturday, January 17, 2009

"Sly 3 : Honor Among Thieves" review

After having two instant classics in the series, can "Sly 3" live up to the Cooper name?

STORY

"Sly 3" picks up after the previous comic book adventure, where Sly is trying to get into the Cooper Vault (I explained the Cooper Vault's history in My last review). When Sly gets there, the island has already been taken over by "Dr. M" , a baboon mad scientist. The rest of the game, leading up to the Cooper Vault, is Sly trying to recruit new team members.

My first problem is the plot, it's totally incomprehensible! What lobotomized monkey came up with this "Cooper Vault" or "Dr. M" crap?!? I also don't like how you have to recruit the new team members. The characters are poorly written & annoying. Another big problem with the story is that NONE of the villains are linked to each other, so there's no complex evil plot like in the second game. The game stops having any interesting narrative once they star to explain the "Cooper Vault" stuff.


GAME PLAY

Even though the "Sly Cooper" series is known for the stealth game play, this game is less stealth, more beat 'em up / compilation of mini games. Unfortunately, when the stealth does come into the game, it's hard to the point to where it's nearly unplayable! Most notably "Operation : wedding crasher", in that one, you have to use AN RC CAR to sneak past security beams! Why can't Sly just sneak past the security like he always does?

DESIGN

While the graphics are good, they go to waste due to the pour art design.

ENDING (SPOILERS!!!!)

When Sly is knocked out during a fight with Dr. M, Carmelita shows up & finishes Dr. M off. But, whoops! Sly lost his memory! So, Carmelita tells Sly that he's her partner, Constable Cooper. So they run off to have many adventures working for interpol. So what's the moral here? If you're a criminal, but you loose your memory, they won't press charges against you. Why? Because Sly Cooper says it's OKAY!

OVER ALL: While a fun game, it's awful is comparison to the second game & just, all out, doesn't live up to the Cooper name.

5 / 10

Friday, January 16, 2009

"The Adventures of Sly Cooper" issue #2

This comic takes place between "Sly 2" & "Sly 3", so there might be spoilers of "Sly 2".

(SPOILERS!!!! Skip to next paragraph if you don't want "Sly 2" spoiled!) At the end of "Sly 2", Bentley's legs are crushed when trying to destroy what was left of Clockwerk. Later in the issue, he uses a wheel chair because of what happened.

At the beginning of the issue, Sly sneaks into a prison to get information from one of the prisoners, McSweeny, who worked for Sly's father. McSweeny then tells Sly of the Cooper vault. A vault where the Coopers have put all of their stolen items since the Egyptians.
The rest of the issue consists of the gang trying to get the map to the Cooper vault, and get Bentley out of the hospital.

HITS

Good story
Okay art design

MISSES

Don't know

OVERALL: While not a great comic, "Sly Cooper" fans will probably buy this comic without thinking twice.

7 / 10

Thursday, January 15, 2009

"Sly 2 : Band of Thieves" review

It's time for Me to review what consider to be, not only the BEST in the "Sly Cooper" series, but My favorite game of all time! Here's My review of "Sly 2 : Band of Thieves"!

STORY

"Sly 2" takes place two years after the first game. I'll give you a recap of the ending (SPOILERS!!!! If you don't want the ending of the first game spoiled, skip to the next paragraph!). It turns out that the leader of The Fiendish five, Clockwerk (yes, that's how they spell it in the game) the robotic owl, used to be a real owl. Although, his hatred for the Cooper family made him replace his ENTIRE BODY with machinery. It worked, and Clockwerk lived on for thousands of years, trying to kill the Coopers. He later found Sly's parents, but it was reveled
that he left Sly, instead of killing him, to show the world that the Coopers where nothing without the Thievius Raccoonus. Sly proved him wrong, and destroyed Clockwerk....or did he?



Two years later (it is assumed that the first game takes place in 1987, so this one's 1989), Sly & the gang find out that interpol found the parts of Clockwerk, and have put them in a museum in Cairo, Egypt. Although, when Sly finds out that the parts have been stolen by the Klaw gang (yes, that's how they spell it), and that each member of the klaw gang are using a part (or a few parts) of Clockerk to commit evil deeds. Sly & the gang then set out on the quest to stop the klaw gang, find the Clockwerk parts, and destroy Clockwerk's parts once and for all.

The game is filled with well written characters & plot twists here & there. It's, without a doubt, the darkest of the series (figuratively & literally).

GAME PLAY

This time around, you'll get to play as every member of the Cooper gang, Sly, Bentley & Murray.

Sly is the stealth guy, Bentley handles computers & explosives, and Murray is the brawler.

So, yeah, the teamwork aspect is strong, and is pulled off nicely, for two reasons. First, the characters are different enough that one character will feel different from the other characters. Second, even though the game is one player only, the heists somehow feel like it's a multi player game.

DESIGN

The art design is AMAZING! JAW DROPPING! I won't show off the game though. I don't want to spoil it for anyone.

HITS

Great story
Well written characters
AMAZING art design
The teamwork aspect works phenomenally

MISSES

None at all!

OVERALL: If you're looking for a well done platformer, or just a great game overall, BUY THIS GAME NOW!

10 / 10

Wednesday, January 14, 2009

"The Adventures of Sly Cooper" issue #1

Yes, there was a "Sly Cooper" comic book. The comic was released before "SLY 2", so the comic takes place in between "SLY 1" & "SLY 2", so that's why I'm reviewing this comic before "SLY 2".

The issue's plot involves Sly and the gang trying to steal a large statue from the anthropomorphic lizard, Dimitri (who later became the first boss in "SLY 2").

One thing I like a lot about the comic is that it fits three stories in one issue. That's right, three stories in an issue! The three stories are: "Heart of a Thief"- The main plot line about Sly trying to steal the statue. "The Cookie Connection"- Sly has a flashback of him at the orphanage when he & his friends pulled off their first "heist", by stealing cookies from the cookie jar. And finally, "A Trip Down Memory Lane"- Sly runs into Carmelita and distracts her by talking to her about the first time they meat.

Like the games in the series, the art design is AMAZING. It's hard to take your eyes off of it. They never said who was the artist in this book (or at least I don't recall them mentioning the artist). That's to bad, because this book is VERY well drawn.

My only problem with the comic is that it's just not perfect. I don't know why, it's just not perfect.

HITS

Great writing
Great art

MISSES

Just not perfect

OVERALL: This is a must-have for all "Sly Cooper" fans. If you want to know where to buy it, check out the shop on "Sucker Punch".

9 / 10

Tuesday, January 13, 2009

"Sly Cooper & The Thievius Raccoonus" review

Made in 2002 by Sucker Punch Productions, "Sly Cooper" was set loose into the world of gaming. Unfortunately, the game went by mostly unnoticed, and sold poorly. Despite highly positive reviews, it didn't seem to appeal to the general public. It may have been because it was a kid's game with a thief as the main character, it may have been because of a lack of good promotion, with the exception of a few TV spots, or maybe it's because the general public were playing "Jak & Daxter" and "Ratchet & Clank", even though game critics liked "Sly Cooper" more than the other PS2 games. The game gained a cult following, and managed to get enough money to make a series. Was this game worth the public rejection?


"Sly Cooper" is about an anthropomorphic raccoon who was born into a family of thieves, dating back to the Egyptians. The Coopers kept all their biographies & secrets to stealing in an ancient book.... The Thievius Raccoonus! It was guide on how to steal from master criminals. The Coopers would never steal from ordinary people, because they saw no challenge in that. When Sly turned eight years old, he was supposed to get the book, but his birthday was interrupted when a gang known as "The Fiendish Five" killed Sly's parents & stole the Thievius Raccoonus. They broke it into five parts, and went to other parts of the world. Sly was then sent to an orphanage, where he meat his soon-to-be life long friends, Bentley the turtle & Murray the hippo. Ten years later, Sly and his two friends are now eighteen, and have started their quest to get the Thievius Raccoonus back & avenge Sly's parents' death, while trying to avoid being busted by Inspector Carmelita Fox.

GAME PLAY

The game is a simple platformer like Mario 64. The goal of each level is to get through the level & find a key, once you've found all the keys, you can then advance to the next boss. Also like Mario 64, each world is a hub where you can choose which order to do the missions.

For a platformer, the game is fairly difficult, because you die with one hit, unless you have a lucky horse shoe, witch you can get by collecting 100 coins, or just find a horse shoe on the ground. If you get two horse shoes, than it'll take three hits before you die. I would recommend that when you unlock the next boss level, to collect two horse shoes before going in.

DESIGN

The game's graphics may look like crap by today's standards, but back in 2002, they where phenomenal. The art design is still pretty good though. The srt design in this game looks like a Saturday morning cartoon.
HITS

Great game play
Good story
Great art design

MISSES

Gets a little repetitive
The one-hit kill can VERY annoying in a boss battle

OVERALL: This game is VERY underrated. You should check it out some time soon.


8 / 10